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Video games from the 90s
Video games from the 90s










video games from the 90s
  1. #Video games from the 90s full#
  2. #Video games from the 90s Pc#
  3. #Video games from the 90s series#

Wolfenstein 3D was one of the first video games to feature ray casting with texture mapping, where graphical textures are wrapped around 3D objects. Some people give this credit to id's Wolfenstein 3D (1992), as it was released roughly a year and a half earlier than Doom, but was not nearly as popular. On personal computers, id Software's Doom (1993) is widely credited as the origin of modern first person shooter (FPS) video games.

#Video games from the 90s series#

Lara Croft of the Tomb Raider series became the first video game sex symbol, becoming a recognizable figure in the entertainment industry throughout the late 1990s. Instead of pixels, polygons became a standard sight to be in video games from then on as they looked more lifelike when programmed into the right shapes. Many games that moved onto 3D also tried to mimic Mario's success. It was praised for how it took to 3D environments of wide open spaces and graphics at the time. Super Mario 64 (1996) is said to be one of the most revolutionary video games. On home consoles, the success of Sega's Virtua Fighter in the arcades inspired Sony to develop the PlayStation (released 1994) as a 3D-focused hardware, rather than a 2D-focused hardware as they had originally planned. Other arcade manufacturers were also manufacturing 3D arcade hardware by this time, including Midway Games, Konami and Taito. Namco responded with 3D fighters such as Tekken (1994) and 3D light gun shooters such as Time Crisis (1995), the latter running on the Super System 22. The Sega Model 2 took it further with 3D polygon texture filtering, used by 1994 for racers such as Daytona USA, fighting games such as Virtua Fighter 2, and light gun shooters such as Virtua Cop. Namco then responded with the Namco System 22, capable of 3D polygon texture mapping and Gouraud shading, used for Ridge Racer (1993). Sega responded with the Sega Model 1, which further popularized 3D polygons with Sega AM2 games including Virtua Racing (1992) and the fighting game Virtua Fighter (1993), especially popularizing 3D polygon human characters. The Namco System 21 which was originally developed for racing games in the late 1980s was adapted by Namco for new 3D action games in the early 1990s, such as the rail shooters Galaxian 3 (1990) and Solvalou (1991). This transition was largely driven by a technological arms race between two of the largest arcade game manufacturers, Sega and Namco, during the early-to-mid-1990s.

video games from the 90s

There was a "3D Revolution" in the 1990s, where video games made the transition from 2D and pseudo-3D graphics to real-time 3D polygon graphics, a trend popularized by 3D arcade video games in the early 1990s. Technological innovation Introduction of 3D polygons and environments Despite its early success, the Dreamcast was discontinued prematurely as sales slowed following the release of the PlayStation 2 on March 4, 2000.

#Video games from the 90s full#

It was also the first home console to always display full SD resolution. It introduced several innovations including Internet gaming as a standard feature through its built-in modem, and a web browser. The sixth generation was initiated by the release of the Dreamcast in 1999. A rivalry between Sega and Nintendo occurred during this generation, starting the 2nd major console war, The 1st being between Atari 2600 & Intellivision.įifth generation consoles (1993–1999) Nintendo's Game Boy was also released during the fourth generation, which would later become the most popular series of handheld gaming systems during the 1990s. Some of the most notable systems released during this generation were the Mega Drive/Genesis (1988), the Super NES (1990) and the Neo Geo (1991). The fourth generation also was the first time compact discs were considered a viable port for video game retail sales with the CD-i.

#Video games from the 90s Pc#

During this generation, 2D graphics had improved over the previous generation and experimentation began to occur with 3D graphics, although 3D games were more prevalent on the PC at the time. Starting in 1987 and ending in 1996, the fourth generation of video game consoles consisted primarily of games and systems programmed for the 16-bit era.












Video games from the 90s